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Marco Pelas Brahm
Marco Pelas Brahm
Character Artist
Gothenburg, Sweden

Summary

I see myself as a maker and I love to create, not only at work but in my spare time. Through my inquisitive nature I get to explore as I create and that is exhilarating. I would love for all of my work to also tell a story, because I am passionate about storytelling, that is why I am so engrossed in pop culture and all forms of entertainment.

I consider myself a person of duality in a constant tug of war between the logical side and the creative side. Thankfully these are my outmost qualities when it comes to my professional work.
My personal nature is that of a happy and easygoing person, that likes to entertain and make other people happy.

Skills

3d modelingtexturingPBR TexturingTexture BakingCharacter ModelingLightingRenderingLow-poly ModelingProp ModelingUV MappingCharacter DesignHard Surface ModelingDigital SculptingCreature Modeling3D Printing

Software proficiency

Maya
Maya
Affinity Photo
Affinity Photo
Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Blender
Blender

Productions

    • Video Game
      Godbreakers
    • Year
      2025
    • Role
      Character Artist
    • Company
      To The Sky
    • Video Game
      Entropia Universe
    • Year
      2022
    • Role
      Character Artist
    • Company
      MindArk

Experience

  • Character Artist at To The Sky
    Gothenburg, SE
    January 2024 - November 2025

    Worked on developing the creatures and character items, from mid development to final shipped product.Mostly worked on the Main bosses and tricky to solve enemies. Some mentoring of the junior character artist and establishing technical parameters when it came to production, as well as liason with outsourcing.

  • Character Artist at MindArk
    Gothenburg, SE
    June 2020 - September 2023

    In the beginning I got to work with environments, which was great to learn some techniques regarding trimsheets and hardsurface modelling.

    Mostly my time at MindArk has been making creatures, and props, and clothing items for characters. I have been working on the whole process from blockouts, all the way to final shaded model in the engine.

    Cross collaboration between departments have been also something I was working with as a "Squad Representative"

    I also was the lead character artist for a while, employing some of my leadership and organizational skills. Mentoring Interns and making workflows / pipelines and doing documentation.

  • Visualization Artist at Volvo Cars Design
    Gothenburg, SE
    June 2017 - November 2019

    3D generalist at image productions.

    Improved the pipeline for dataprep for vizualisation with the help of Volvos internal dataset tool, Digicar.

    Lead Artist for a Materialproject, updating all of the material for visualization, together with an external agency.

  • 3D Generalist at Alten
    Gothenburg, SE
    December 2016 - May 2017

    I worked here during my last year off school to finish up and complete the projects I was attached during my Internship.

    After those were tied up I was employed for a few more months working on various part of their productions, such as animating, modelling, texturing and making some images.