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UHR | GODBREAKERS |

Uhr and Tentacles

The main boss of his biome, and he was the first boss I worked on for the game.
He has cloth that hangs on his cranium and also data balls scattering inside and on his skull, some golden tendrils protects his damaged areas.

I also made the tentacles that are not only used in the boss fight but scattered across the entire biome environment.
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The data balls was made by Anna Nilsson
https://www.artstation.com/annanlssn/
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Art Direction - André Ahlinder
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Concept by Simon Jannerland
https://jannerland.myportfolio.com/jannerland
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Rig and Animation by Stefan Markan https://stefanmarkan.com/
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VFX and Shader - André Ahlinder and VFX team
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Environment by the Environment team
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https://www.godbreakers.com/