The Chomper is a staple enemy of Godbreakers since they are spawned in every biome, all of the variations have their own signature abilities.
The original model was done by Daniel Ottosson, I had to work within the framework of the original model, however I remodelled nearly every part of the model besides keeping the original proportions.
The chompers needed to keep their original morphtargets for the Shells, so I remade them with the new model and every subsequent variation as well.
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Art Direction - André Ahlinder
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Concept by Simon Jannerland
https://jannerland.myportfolio.com/jannerland
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Rig by Alexander S. Jansson https://www.artstation.com/alexandersjansson
Animation by Alma Gren https://www.almagren.com/
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VFX and Shader - André Ahlinder and VFX team
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Environment by the Environment team
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https://www.godbreakers.com/